wxGraphicsMatrix
See external documentation: wxGraphicsMatrix.
See external documentation:
This class is derived (and can use functions) from:
wxGraphicsObject
Functions
concat(This, T) -> ok
This = wxGraphicsMatrix()
T = wxGraphicsMatrix()
See
get(This) -> Result
Result = {A::number(), B::number(), C::number(), D::number(), Tx::number(), Ty::number()}
This = wxGraphicsMatrix()
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invert(This) -> ok
This = wxGraphicsMatrix()
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isEqual(This, T) -> boolean()
This = wxGraphicsMatrix()
T = wxGraphicsMatrix()
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isIdentity(This) -> boolean()
This = wxGraphicsMatrix()
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rotate(This, Angle) -> ok
This = wxGraphicsMatrix()
Angle = number()
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scale(This, XScale, YScale) -> ok
This = wxGraphicsMatrix()
XScale = number()
YScale = number()
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translate(This, Dx, Dy) -> ok
This = wxGraphicsMatrix()
Dx = number()
Dy = number()
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set(This, Option::[Option]) -> ok
This = wxGraphicsMatrix()
Option = {a, number()} | {b, number()} | {c, number()} | {d, number()} | {tx, number()} | {ty, number()}
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transformPoint(This) -> {X::number(), Y::number()}
This = wxGraphicsMatrix()
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transformDistance(This) -> {Dx::number(), Dy::number()}
This = wxGraphicsMatrix()
See