wxScrolledWindow
(wx)See external documentation: wxScrolledWindow.
See external documentation:
This class is derived (and can use functions) from:
wxPanel
wxWindow
wxEvtHandler
Functions
new() -> wxScrolledWindow()
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new(Parent) -> wxScrolledWindow()
Parent = wxWindow() (see module wxWindow)
Equivalent to new(Parent, []).
new(Parent, Option::[Option]) -> wxScrolledWindow()
Parent = wxWindow() (see module wxWindow)Option = {winid, integer()} | {pos, {X::integer(), Y::integer()}} | {size, {W::integer(), H::integer()}} | {style, integer()}
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calcScrolledPosition(This, Pt) -> {X::integer(), Y::integer()}
This = wxScrolledWindow()Pt = {X::integer(), Y::integer()}
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calcScrolledPosition(This, X, Y) -> {Xx::integer(), Yy::integer()}
This = wxScrolledWindow()X = integer()Y = integer()
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calcUnscrolledPosition(This, Pt) -> {X::integer(), Y::integer()}
This = wxScrolledWindow()Pt = {X::integer(), Y::integer()}
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calcUnscrolledPosition(This, X, Y) -> {Xx::integer(), Yy::integer()}
This = wxScrolledWindow()X = integer()Y = integer()
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enableScrolling(This, X_scrolling, Y_scrolling) -> ok
This = wxScrolledWindow()X_scrolling = boolean()Y_scrolling = boolean()
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getScrollPixelsPerUnit(This) -> {PixelsPerUnitX::integer(), PixelsPerUnitY::integer()}
This = wxScrolledWindow()
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getViewStart(This) -> {X::integer(), Y::integer()}
This = wxScrolledWindow()
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doPrepareDC(This, Dc) -> ok
This = wxScrolledWindow()Dc = wxDC() (see module wxDC)
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prepareDC(This, Dc) -> ok
This = wxScrolledWindow()Dc = wxDC() (see module wxDC)
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scroll(This, X, Y) -> ok
This = wxScrolledWindow()X = integer()Y = integer()
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setScrollbars(This, PixelsPerUnitX, PixelsPerUnitY, NoUnitsX, NoUnitsY) -> ok
This = wxScrolledWindow()PixelsPerUnitX = integer()PixelsPerUnitY = integer()NoUnitsX = integer()NoUnitsY = integer()
setScrollbars(This, PixelsPerUnitX, PixelsPerUnitY, NoUnitsX, NoUnitsY, Option::[Option]) -> ok
This = wxScrolledWindow()PixelsPerUnitX = integer()PixelsPerUnitY = integer()NoUnitsX = integer()NoUnitsY = integer()Option = {xPos, integer()} | {yPos, integer()} | {noRefresh, boolean()}
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setScrollRate(This, Xstep, Ystep) -> ok
This = wxScrolledWindow()Xstep = integer()Ystep = integer()
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setTargetWindow(This, Target) -> ok
This = wxScrolledWindow()Target = wxWindow() (see module wxWindow)
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destroy(This::wxScrolledWindow()) -> ok
Destroys this object, do not use object again