wxRegion
See external documentation: wxRegion.
See external documentation:
Functions
new() -> wxRegion()
See
new(Bmp) -> wxRegion()
Bmp = wxBitmap() (see module wxBitmap)
See
Also:
new(Rect) -> wxRegion() when
Rect::{X::integer(), Y::integer(), W::integer(), H::integer()}.
new(TopLeft, BottomRight) -> wxRegion()
TopLeft = {X::integer(), Y::integer()}
BottomRight = {X::integer(), Y::integer()}
See
new(X, Y, W, H) -> wxRegion()
X = integer()
Y = integer()
W = integer()
H = integer()
See
clear(This) -> ok
This = wxRegion()
See
contains(This, Pt) -> wx_enum() (see module wx)
This = wxRegion()
Pt = {X::integer(), Y::integer()}
See
Also:
contains(This, Rect) -> wx:wx_enum() when
This::wxRegion(), Rect::{X::integer(), Y::integer(), W::integer(), H::integer()}.
Res = ?wxOutRegion | ?wxPartRegion | ?wxInRegion
contains(This, X, Y) -> wx_enum() (see module wx)
This = wxRegion()
X = integer()
Y = integer()
See
Res = ?wxOutRegion | ?wxPartRegion | ?wxInRegion
contains(This, X, Y, W, H) -> wx_enum() (see module wx)
This = wxRegion()
X = integer()
Y = integer()
W = integer()
H = integer()
See
Res = ?wxOutRegion | ?wxPartRegion | ?wxInRegion
convertToBitmap(This) -> wxBitmap() (see module wxBitmap)
This = wxRegion()
See
getBox(This) -> {X::integer(), Y::integer(), W::integer(), H::integer()}
This = wxRegion()
See
intersect(This, Region) -> boolean()
This = wxRegion()
Region = wxRegion()
See
Also:
intersect(This, Rect) -> boolean() when
This::wxRegion(), Rect::{X::integer(), Y::integer(), W::integer(), H::integer()}.
intersect(This, X, Y, W, H) -> boolean()
This = wxRegion()
X = integer()
Y = integer()
W = integer()
H = integer()
See
isEmpty(This) -> boolean()
This = wxRegion()
See
subtract(This, Region) -> boolean()
This = wxRegion()
Region = wxRegion()
See
Also:
subtract(This, Rect) -> boolean() when
This::wxRegion(), Rect::{X::integer(), Y::integer(), W::integer(), H::integer()}.
subtract(This, X, Y, W, H) -> boolean()
This = wxRegion()
X = integer()
Y = integer()
W = integer()
H = integer()
See
offset(This, Pt) -> boolean()
This = wxRegion()
Pt = {X::integer(), Y::integer()}
See
offset(This, X, Y) -> boolean()
This = wxRegion()
X = integer()
Y = integer()
See
union(This, Region) -> boolean()
This = wxRegion()
Region = wxRegion() | wxBitmap() (see module wxBitmap)
See
Also:
union(This, Rect) -> boolean() when
This::wxRegion(), Rect::{X::integer(), Y::integer(), W::integer(), H::integer()}.
union(This, Bmp, Transp) -> boolean()
This = wxRegion()
Bmp = wxBitmap() (see module wxBitmap)
Transp = wx_colour() (see module wx)
Equivalent to union(This, Bmp, Transp, []).
union(This, Bmp, Transp, Option::[Option]) -> boolean()
This = wxRegion()
Bmp = wxBitmap() (see module wxBitmap)
Transp = wx_colour() (see module wx)
Option = {tolerance, integer()}
See
union(This, X, Y, W, H) -> boolean()
This = wxRegion()
X = integer()
Y = integer()
W = integer()
H = integer()
See
Xor(This, Region) -> boolean()
This = wxRegion()
Region = wxRegion()
See
Also:
'Xor'(This, Rect) -> boolean() when
This::wxRegion(), Rect::{X::integer(), Y::integer(), W::integer(), H::integer()}.
Xor(This, X, Y, W, H) -> boolean()
This = wxRegion()
X = integer()
Y = integer()
W = integer()
H = integer()
See
destroy(This::wxRegion()) -> ok
Destroys this object, do not use object again