registry
This module provides support for storing key-value pairs in a table known as a registry, backing up registries to Mnesia in an atomic manner, and later restoring the contents of a registry from Mnesia.
Functions
int size;
Open (create) a registry. The registry will be
initially empty. Use ei_reg_close()
to close the registry
later.
size
is the approximate number of objects you intend
to store in the registry. Since the registry uses a hash table
with collision chaining, there is no absolute upper limit on the
number of objects that can be stored in it. However for reasons
of efficiency, it is a good idea to choose a number that is
appropriate for your needs. It is possible to use
ei_reg_resize()
to change the size later. Note that the
number you provide will be increased to the nearest larger prime
number.
On success, an empty registry will be returned. On failure, NULL will be returned.
ei_reg *reg;
int newsize;
Change the size of a registry.
newsize
is the new size to make the registry. The
number will be increased to the nearest larger prime number.
On success, the registry will be resized, all contents rehashed, and the function will return 0. On failure, the registry will be left unchanged and the function will return -1.
ei_reg *reg;
A registry that has previously been created with
ei_reg_open()
is closed, and all the objects it contains
are freed.
reg
is the registry to close.
The function returns 0.
ei_reg *reg;
const char *key;
int i;
Create a key-value pair with the specified key
and integer
value i
. If an object already existed with the same
key
, the new value replaces the old one. If the previous
value was a binary or string, it is freed with free()
.
reg
is the registry where the object should be placed.
key
is the name of the object.
i
is the integer value to assign.
The function returns 0 on success, or -1 on failure.
ei_reg *reg;
const char *key;
double f;
Create a key-value pair with the specified key
and
floating point value f
. If an object already existed with
the same key
, the new value replaces the old one. If the
previous value was a binary or string, it is freed with free()
.
reg
is the registry where the object should be placed.
key
is the name of the object.
f
is the floating point value to assign.
The function returns 0 on success, or -1 on failure.
ei_reg *reg;
const char *key;
const char *s;
Create a key-value pair with the specified key
whose
"value" is the specified string s
. If an object already
existed with the same key
, the new value replaces the old
one. If the previous value was a binary or string, it is freed
with free()
.
reg
is the registry where the object should be placed.
key
is the name of the object.
s
is the string to assign. The string itself
must have been created through a single call to malloc()
or
similar function, so that the registry can later delete it if
necessary by calling free()
.
The function returns 0 on success, or -1 on failure.
ei_reg *reg;
const char *key;
const void *p;
int size;
Create a key-value pair with the specified key
whose
"value" is the binary object pointed to by p
. If an
object already existed with the same key
, the new value
replaces the old one. If the previous value was a binary or
string, it is freed with free()
.
reg
is the registry where the object should be placed.
key
is the name of the object.
p
is a pointer to the binary object. The object itself
must have been created through a single call to malloc()
or
similar function, so that the registry can later delete it if
necessary by calling free()
.
size
is the length in bytes of the binary object.
The function returns 0 on success, or -1 on failure.
ei_reg *reg;
const char *key;
int flags;
v (see below)
Create a key-value pair with the specified key
whose
value is specified by v
. If an object already
existed with the same key
, the new value replaces the old
one. If the previous value was a binary or string, it is freed
with free()
.
reg
is the registry where the object should be placed.
key
is the name of the object.
flags
indicates the type of the object specified by
v
. Flags must be one of EI_INT, EI_FLT, EI_STR and
EI_BIN, indicating whether v
is int
, double
,
char*
or void*
. If flags
is EI_BIN, then a
fifth argument size
is required, indicating the size
in bytes of the object pointed to by v
.
If you wish to store an arbitrary pointer in the registry,
specify a size
of 0. In this case, the object itself will
not be transferred by an ei_reg_dump()
operation, just
the pointer value.
The function returns 0 on success, or -1 on failure.
ei_reg *reg;
const char *key;
Get the value associated with key
in the
registry. The value must be an integer.
reg
is the registry where the object will be looked
up.
key
is the name of the object to look up.
On success, the function returns the value associated with key
.
If the object was not found or it was not an integer
object, -1 is returned. To avoid problems with in-band error
reporting (i.e. if you cannot distinguish between -1 and a
valid result) use the more general function ei_reg_getval()
instead.
ei_reg *reg;
const char *key;
Get the value associated with key
in the
registry. The value must be a floating point type.
reg
is the registry where the object will be looked
up.
key
is the name of the object to look up.
On success, the function returns the value associated with key
.
If the object was not found or it was not a floating point
object, -1.0 is returned. To avoid problems with in-band error
reporting (i.e. if you cannot distinguish between -1.0 and a
valid result) use the more general function ei_reg_getval()
instead.
ei_reg *reg;
const char *key;
Get the value associated with key
in the
registry. The value must be a string.
reg
is the registry where the object will be looked
up.
key
is the name of the object to look up.
On success, the function returns the value associated with
key
. If the object was not found or it was not a string,
NULL is returned. To avoid problems with in-band error
reporting (i.e. if you cannot distinguish between NULL and a
valid result) use the more general function ei_reg_getval()
instead.
ei_reg *reg;
const char *key;
int size;
Get the value associated with key
in the
registry. The value must be a binary (pointer) type.
reg
is the registry where the object will be looked
up.
key
is the name of the object to look up.
size
will be initialized to contain the length in
bytes of the object, if it is found.
On success, the function returns the value associated with
key
and indicates its length in size
.
If the object was not found or it was not a binary object,
NULL is returned. To avoid problems with in-band error
reporting (i.e. if you cannot distinguish between NULL and a
valid result) use the more general function ei_reg_getval()
instead.
ei_reg *reg;
const char *key;
int flags;
void *v (see below)
This is a general function for retrieving any kind of object from the registry.
reg
is the registry where the object will be looked
up.
key
is the name of the object to look up.
flags
indicates the type of object that you are
looking for. If flags
is 0, then any kind of object will
be returned. If flags
is one of EI_INT, EI_FLT, EI_STR or
EI_BIN, then only values of that kind will be returned. The
buffer pointed to by v
must be large enough to hold the return
data, i.e. it must be a pointer to one of int
,
double
, char*
or void*
, respectively. Also,
if flags
is EI_BIN, then a fifth argument int *size
is required, so that the size of the object can be
returned.
If the function succeeds, v
(and size
if the
object is binary) will be initialized with the value associated
with key
, and the function will return one of EI_INT,
EI_FLT, EI_STR or EI_BIN, indicating the type of object. On failure the
function will return -1 and the arguments will not be updated.
ei_reg *reg;
const char *key;
Mark a registry object as dirty. This will ensure that it is included in the next backup to Mnesia. Normally this operation will not be necessary since all of the normal registry 'set' functions do this automatically. However if you have retrieved the value of a string or binary object from the registry and modified the contents, then the change will be invisible to the registry and the object will be assumed to be unmodified. This function allows you to make such modifications and then let the registry know about them.
reg
is the registry containing the object.
key
is the name of the object to mark.
The function returns 0 on success, or -1 on failure.
ei_reg *reg;
const char *key;
Delete an object from the registry. The object is not actually removed from the registry, it is only marked for later removal so that on subsequent backups to Mnesia, the corresponding object can be removed from the Mnesia table as well. If another object is later created with the same key, the object will be reused.
The object will be removed from the registry after a call to
ei_reg_dump()
or ei_reg_purge()
.
reg
is the registry containing key
.
key
is the object to remove.
If the object was found, the function returns 0 indicating success. Otherwise the function returns -1.
ei_reg *reg;
const char *key;
struct ei_reg_stat *obuf;
Return information about an object.
reg
is the registry containing the object.
key
is the name of the object.
obuf
is a pointer to an ei_reg_stat
structure,
defined below:
struct ei_reg_stat { int attr; int size; };
In attr
the object's attributes are stored as the logical
OR of its type (one of EI_INT, EI_FLT, EI_BIN and EI_STR),
whether it is marked for deletion (EI_DELET) and whether it has
been modified since the last backup to Mnesia (EI_DIRTY).
The size
field indicates the size in bytes required to store
EI_STR (including the terminating 0) and EI_BIN objects, or 0
for EI_INT and EI_FLT.
The function returns 0 and initializes obuf
on
success, or returns -1 on failure.
ei_reg *reg;
struct ei_reg_tabstat *obuf;
Return information about a registry. Using information returned by this function, you can see whether the size of the registry is suitable for the amount of data it contains.
reg
is the registry to return information about.
obuf
is a pointer to an ei_reg_tabstat
structure,
defined below:
struct ei_reg_tabstat { int size; int nelem; int npos; int collisions; };
The size
field indicates the number of hash positions
in the registry. This is the number you provided when you
created or last resized the registry, rounded up to the nearest
prime.
nelem
indicates the number of elements stored in the
registry. It includes objects that are deleted but not purged.
npos
indicates the number of unique positions that are
occupied in the registry.
collisions
indicates how many elements are sharing
positions in the registry.
On success, the function returns 0 and obuf
is
initialized to contain table statistics. On failure, the function
returns -1.
int fd;
ei_reg *reg;
const char *mntab;
int flags;
Dump the contents of a registry to a Mnesia table in an atomic manner, i.e. either all data will be updated, or none of it will. If any errors are encountered while backing up the data, the entire operation is aborted.
fd
is an open connection to Erlang.
Mnesia 3.0 or later must be running on the Erlang node.
reg
is the registry to back up.
mntab
is the name of the Mnesia table where the backed
up data should be placed. If the table does not exist, it will
be created automatically using configurable defaults. See your
Mnesia documentation for information about configuring this
behaviour.
If flags
is 0, the backup will include only those
objects which have been created, modified or deleted since the
last backup or restore (i.e. an incremental backup). After the
backup, any objects that were marked dirty are now clean, and any
objects that had been marked for deletion are deleted.
Alternatively, setting flags to EI_FORCE will cause a full
backup to be done, and EI_NOPURGE will cause the deleted objects
to be left in the registry afterwards. These can be bitwise ORed
together if both behaviours are desired. If EI_NOPURGE was
specified, you can use ei_reg_purge()
to explicitly remove
the deleted items from the registry later.
The function returns 0 on success, or -1 on failure.
int fd;
ei_reg *reg;
const char *mntab;
The contents of a Mnesia table are read into the registry.
fd
is an open connection to Erlang.
Mnesia 3.0 or later must be running on the Erlang node.
reg
is the registry where the data should be placed.
mntab
is the name of the Mnesia table to read data
from.
Note that only tables of a certain format can be
restored, i.e. those that have been created and backed up to
with ei_reg_dump()
. If the registry was not empty before
the operation, then the contents of the table are added to the
contents of the registry. If the table contains objects with the
same keys as those already in the registry, the registry objects
will be overwritten with the new values. If the registry
contains objects that were not in the table, they will be
unchanged by this operation.
After the restore operation, the entire contents of the registry is marked as unmodified. Note that this includes any objects that were modified before the restore and not overwritten by the restore.
The function returns 0 on success, or -1 on failure.
ei_reg *reg;
Remove all objects marked for deletion. When objects
are deleted with ei_reg_delete()
they are not actually
removed from the registry, only marked for later removal. This
is so that on a subsequent backup to Mnesia, the
objects can also be removed from the Mnesia table. If you are
not backing up to Mnesia then you may wish to remove the objects
manually with this function.
reg
is a registry containing objects marked for
deletion.
The function returns 0 on success, or -1 on failure.